Agile Glossary

Acceptance Test Driven Development (ATDD)

What is Acceptance Test Driven Development (ATDD)?

Analogous to test-driven development, Acceptance Test Driven Development (ATDD) involves team members with different perspectives (customer, development, testing) collaborating to write acceptance tests in advance of implementing the corresponding functionality.  The collaborative discussions that occur to generate the acceptance test is often referred to as the three amigos, representing the three perspectives of customer (what problem are we trying to solve?), development (how might we solve this problem?), and testing (what about…).

These acceptance tests represent the user’s point of view and act as a form of requirements to describe how the system will function, as well as serve as a way of verifying that the system functions as intended. In some cases the team automates the acceptance tests.

Also Known As

ATDD may also be referred to as Story Test Driven Development (SDD), Specification by Example or Behavior Driven Development (BDD).  These different terms exist to stress some differences in approach that lead to similar outcomes.

Expected Benefits

Just as TDD results in applications designed to be easier to unit test, ATDD favors the creation of interfaces specific to functional testing. (Testing through an application’s actual UI is considered less effective.)

Common Pitfalls

Even more than the use of automated acceptance tests, this practice is strongly associated with the use of specific tools such as Fit/FitNessCucumber or others.

One major risk, therefore, is that the tool chosen will hinder rather than advance the main purpose of this practice: facilitating conversation between developers and product owners about product requirements. Tools should be adapted to meet product owners’ needs rather than the other way around.

Origins

  • 2003: Kent Beck briefly mentions ATDD in the book “Test Driven Development: By Example” but dismisses it as impractical
  • 2003 to 2004: driven by the popularity of Fit/FitNesse ATDD becomes accepted practice in spite of Beck’s objections

Further Reading

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Additional Agile Glossary Terms

Enterprise agility is the capacity to adapt at scale without losing coherence—to decide quickly, redirect resources deliberately, and keep strategy actionable under real-world pressure.
The "role-feature-reason" template is one of the most commonly recommended aids to write user stories: As a ... I want ... So that ...
An epic is a large user story that cannot be delivered as defined within a single iteration or is large enough that it can be split into smaller user stories.
"Integration" (or "integrating") refers to any efforts still required for a project team to deliver a product suitable for release as a functional whole.
Enterprise agility is the capacity to adapt at scale without losing coherence—to decide quickly, redirect resources deliberately, and keep strategy actionable under real-world pressure.
The acronym INVEST stands for a set of criteria used to assess the quality of a user story. If the story fails to meet one of these criteria, the team may want to reword it.
Collective code ownership is the explicit convention that every team member can make changes to any code file as necessary: either to complete a development task, to repair a defect, or to improve the code's overall structure.

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