Agile Glossary

Definition of Ready

What is Definition of Ready?

As in the “Definition of Done”, in the Definition of Ready, the team makes explicit and visible the criteria (generally based on the INVEST matrix) that a user story must meet prior to being accepted into the upcoming iteration.

Also Known As

Just as completed items that fit the definition of “done” are said to be “DONE-done”, items that fit the definition of ready are called “READY-ready”.

An etymological note for the terminally curious: this doubling of a word to call attention to something that is “really” ready or “really” done (as opposed to merely called ready or done, carelessly, without thinking twice about it) is known as “contrastive focus reduplication“.

Expected Benefits

  • avoids beginning work on features that do not have clearly defined completion criteria, which usually translates into costly back-and-forth discussion or rework
  • provides the team with an explicit agreement allowing it to “push back” on accepting ill-defined features to work on

Origins of Definition of Ready

By adding a “definition of ready” to the slightly older “definition of done”, Scrum appears to have all but reinvented previously existing concepts in process modeling, such as the ETVX framework first described in 1985, or the “standard task unit” described by Jerry Weinberg.

  • 1985: the ETVX (for entry-task-validation-exit) framework described in “A programming process architecture” anticipates Scrum’s definitions of “ready” and “done”
  • 2008: while the first few allusions to teams using a “definition of ready” date to the beginning of that year, the first formal description seems to be from October, and is incorporated into “official” Scrum training material shortly thereafter

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Additional Agile Glossary Terms

Antipatterns are common solutions to common problems where the solution is ineffective and may result in undesired consequences.
The Given-When-Then formula is a template intended to guide the writing of acceptance tests for a User Story: (Given) some context, (When) some action is carried out, (Then) a particular set of observable consequences should obtain.
Extreme Programming (XP) is an agile software development framework that aims to produce higher quality software, and higher quality of life for the development team. XP is the most specific of the agile frameworks regarding appropriate engineering practices for software development.
Burndown charts and burnup charts track the amount of output (in terms of hours, story points, or backlog items) a team has completed across an iteration or a project.
The Given-When-Then formula is a template intended to guide the writing of acceptance tests for a User Story: (Given) some context, (When) some action is carried out, (Then) a particular set of observable consequences should obtain.
The team meets regularly to reflect on the most significant events that occurred since the previous such meeting, and identify opportunities for improvement.
The Kanban Method is a means to design, manage, and improve flow systems for knowledge work. The method also allows organizations to start with their existing workflow and drive evolutionary change. They can do this by visualizing their flow of work, limit work in progress (WIP) and stop starting and start finishing.

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