Agile Glossary

Iteration

What is Iteration?

An iteration, in the context of an Agile project, is a timebox during which development takes place, the duration of which:

  • may vary from project to project, usually between 1 and 4 weeks
  • is in most cases fixed for the duration of a given project

A key feature of Agile approaches is the underlying assumption that a project consists exclusively of a sequence of iterations, possibly with the exception of a very brief “vision and planning” phase prior to development, and a similarly brief “closure” phase after it.

In general, iterations are aligned with calendar weeks, often starting on Mondays and ending on Fridays; this is more a matter of convenience than an explicit recommendation and many teams adopt different conventions.

The fixed length of iterations gives teams a simple way to obtain, based on velocity and the amount of work remaining, a usually accurate (though not very precise) estimation of the project’s remaining duration.

Also Known As

The Scrum community has historically used the term “sprint”, but the two are nowadays used interchangeably without any particular connotation attached to one or the other.

XP refers to iterations as “weekly cycles”.

Agile usage of the term “iteration” as essentially synonymous with “timebox” is a departure from the everyday meaning of “the act of repeating” when used in an abstract sense and “one repetition” more concretely; it is that more usual meaning which is conveyed by the sense “iterative development”.

Origins

  • 1991: RAD, possibly the first approach in which timeboxing and “iterations” in the looser sense of “one repetition of the entire software development process” are closely combined, is described by James Martin in his “Rapid Application Development
  • 1995: the earliest writings on Scrum introduce the notion of the “sprint” as iteration, although its duration is variable
  • 1998: the first writings on Extreme Programming describe fixed-length, three-week iterations and emphasize the advantage of this scheme in obtaining imprecise but accurate feedback on schedule performance

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Additional Agile Glossary Terms

In an Agile context, Incremental Development is when each successive version of a product is usable, and each builds upon the previous version by adding user-visible functionality.
In consultation with the customer or product owner, the team divides up the work to be done into functional increments called "user stories."
The product owner is a role on a product development team responsible for managing the product backlog in order to achieve the desired outcome that a product development team seeks to accomplish.
Test-driven development (TDD) is a style of programming where coding, testing, and design are tightly interwoven. Benefits include reduction in defect rates.
Usability testing is an empirical, exploratory technique to answer questions such as "how would an end user respond to our software under realistic conditions?"
A sprint backlog is the subset of product backlog that a team targets to deliver during a sprint to accomplish the sprint goal and progress toward an outcome.
Mock Objects (commonly used in the context of crafting automated unit tests) consist of instantiating a test-specific version of a software component.

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