Agile Glossary

Iterative Development

What is Iterative Development?

Agile projects are iterative insofar as they intentionally allow for “repeating” software development activities, and for potentially “revisiting” the same work products (the phrase “planned rework” is sometimes used; refactoring is a good example).

They are iterative in a third, less essential sense, in being most often structured around a series of iterations of fixed calendar length. However, some Agile approaches to scheduling, such as Kanban do away with iterations in this later sense, but retain the other aspects of multiple repetitions and planned rework.

Nearly all Agile projects are incremental as well as iterative. However, it is possible to use iterative strategies which are not also incremental; for instance, a “build it twice” strategy in which one first creates a throwaway prototype to gather user feedback, then uses insights from that experience to build the “real thing”. Prototyping is necessarily an iterative strategy and may have been a precursor to the development of iterative software development ideas.

Origins

The idea of iterative development predates Agile – by at least a decade or two.

  • 1984: an early empirical study by Barry Boehm of projects using prototyping, by essence an iterative strategy, suggests that iterative approaches first started receiving serious attention around that time, most probably driven by factors such as the rise of personal computers and graphical user interfaces
  • 1986: in a well-known paper, Barry Boehm presents “A Spiral model of software development and enhancement“, an iterative model geared to identifying and reducing risks through any appropriate approaches (though the “typical” example presented is based on prototyping)
  • 1995: an article by Alistair Cockburn, “Growth of human factors in application development“, suggests one major reason why iterative approaches gradually gain acceptance: the bottleneck in software development is shifting to (individual and organizational) learning, and human learning is intrinsically an iterative, trial and error process

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Additional Agile Glossary Terms

In an Agile context, Incremental Development is when each successive version of a product is usable, and each builds upon the previous version by adding user-visible functionality.
Pair programming consists of two programmers sharing a single workstation (one screen, keyboard and mouse among the pair). The programmer at the keyboard is usually called the "driver", the other, also actively involved in the programming task but focusing more on overall direction is the "navigator"; it is expected that the programmers swap roles every few minutes or so.
Sprint planning is an event that occurs at the beginning of a sprint where the team determines the product backlog items they will work on during that sprint and discusses their initial plan for completing those product backlog items.
The product owner is a role on a product development team responsible for managing the product backlog in order to achieve the desired outcome that a product development team seeks to accomplish.
Test-driven development (TDD) is a style of programming where coding, testing, and design are tightly interwoven. Benefits include reduction in defect rates.

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