Agile Glossary

Quick Design Session

What is Quick Design Session?

When a team favors “simple design,” developers usually handle local design decisions moment-to-moment but are on the alert for design choices that may have far-reaching consequences.

When such a choice arises, two or more developers meet for a quick design session on the whiteboard, possibly using design aids such as CRC cards.

Some important guidelines for an effective design session are:

  • considering several credible alternatives (“straw man” proposals don’t count), ideally three or more, so that the final choice is based on considerations such as simplicity or conceptual integrity;
  • assessing each alternative on the basis of a concrete, specific scenario; for instance, envisioning how the acceptance test associated with a given user story would unfold under each possible design.

Also Known As

Also known as “just in time design”.

Origins

Expected Benefits

In an Agile project, the design activity is spread out throughout the effort’s duration rather than being an explicit up-front phase.

However, “design itself” remains a necessary activity, and merely abolishing an early design phase is by no means sufficient to ensure that this activity is carried out.

Quick design sessions address the need for more strategic decisions, while refactoring takes care of local design issues.

Academic Publications

Some research exists on the topic, mostly of an ethnographic nature, which tends to confirm Agile preference for quick, transient design and modeling, e.g.
Thinking with Erasable Ink: Ad-hoc Whiteboard Use in Collaborative Design” by Ju, Neeley, Winograd, and Leifer

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Additional Agile Glossary Terms

Enterprise agility is the capacity to adapt at scale without losing coherence—to decide quickly, redirect resources deliberately, and keep strategy actionable under real-world pressure.
In the context of software development, build refers to the process that converts files and other assets under the developers' responsibility into a software product in its final or consumable form. The build is automated when these steps are repeatable, require no direct human intervention, and can be performed at any time with no information other than what is stored in the source code control repository.
Acceptance Test Driven Development (ATDD) involves team members with different perspectives (customer, development, testing) collaborating to write acceptance tests in advance of implementing the corresponding functionality.
Continuous deployment can be thought of as an extension of continuous integration, aiming at minimizing lead time, the time elapsed between development writing one new line of code and this new code being used by live users, in production.
Exploratory testing is, more than strictly speaking a "practice," a style or approach to testing software which is often contrasted to "scripted testing."
Rules of Simplicity is a set of criteria, in priority order, proposed by Kent Beck to judge whether some source code is "simple enough."

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