Agile Glossary

Story Mapping

What is Story Mapping?

Story mapping consists of ordering user stories along two independent dimensions. The “map” arranges user activities along the horizontal axis roughly in the order in which the user would perform the task. Down the vertical axis, user stories are ordered by priority and/or increasing sophistication of the implementation.

Given a story map so arranged, the first horizontal row represents a “walking skeleton“, a barebones but usable version of the product. Working through successive rows fleshes out the product with additional functionality.

Also Known As

User Story Mapping

Expected Benefits

One intent of this practice is to avoid a failure mode of incremental delivery, where a product could be released composed of features that in principle are of high business value but are unusable because they are functionally dependent on features that are of lower value and were therefore deferred to future releases.

Origins

Further Reading

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Additional Agile Glossary Terms

In software development, an "estimate" is the evaluation of the effort necessary to carry out a given development task; this is most often expressed in terms of duration.
Version control is not merely "good practice" but an enabler of a number of Agile practices, such as continuous integration
The Given-When-Then formula is a template intended to guide the writing of acceptance tests for a User Story: (Given) some context, (When) some action is carried out, (Then) a particular set of observable consequences should obtain.
Class Responsibility Collaborator (CRC) Cards are an object oriented design technique teams can use to discuss what a class should know and do and what other classes it interacts with.
Acceptance Test Driven Development (ATDD) involves team members with different perspectives (customer, development, testing) collaborating to write acceptance tests in advance of implementing the corresponding functionality.
When "simple design" choices have far-reaching consequences, two or more developers meet for a quick design session at a whiteboard.

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